Changes between Version 2 and Version 3 of ExDescLang


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Timestamp:
Oct 8, 2010 6:58:30 PM (14 years ago)
Author:
sunshine
Comment:

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  • ExDescLang

    v2 v3  
    1616    a. an experiment where ARP poisoning happens between two nodes by the attacker
    1717    b. an experiment where an attacker changes traffic passing through it
     18
     19=== Requirements ===
     20
     21We may end up with a single language or a set of related languages. Here is what we need to express:
     22
     23  1. Topologies - both at the level of individual nodes or groups of nodes. In fact we should be expressing a ''logical'' topology of the experiment where there are '''objects''' that do something in the experiment - generate traffic, change state, hold data, whatever. Whether these objects are individually generated or generated as a group of entities, whether they are physical nodes or virtual, etc. does not matter. The expressiveness should be such that the actual implementation of objects and the cardinality of each object is orthogonal to the topology description. We should however be able to give hints such as "these objects are in the same network or on same physical node or object A resides on object B".
     24  2. Timeline of events - we need to express the ordering of actions that some objects will take in the experiment, their duration, repetition and concurrency. We also need to express state transitions in objects but these should be deterministic consequences of actions, so they are implicit in the workflow. In some domains this is called a ''workflow''. It could be pre-created in the experiment design stage or it could be generated manually during the experiment (mined from events that happen as user takes manual actions) or a mix of those.
     25  3. Invariants - we need to express what MUST happen in the experiment for it to be valid. Valid here means "for it to belong to a class of experiments whose metadescription we used" plus any other conditions that user wants to impose. There are two types of invariants:
     26     a. those that deal with objects and their states ("cache must be poisoned")
     27     b. those that deal with events and their features ("traffic must flow from A to B for 5 minutes at 100Mbps")