[[TOC]] = Describing And Manipulating Experiment Topologies in DETER = This page describes the model, specification and implementation of DETER's topology manipulation system. A topology is the layout of an experment's physcial or logical environment including the connections that make up of its control and data networks. It is a description of the elements that a researcher can manipulate and a characterization of how those elements communicate. Different users of a topology view it different ways. A researcher studying the propagation of a security compromise may make use of a recursive tool to create a topology. Because the topology was generated by a recursive tool, a natural representation is in recursive chunks, which may result in a very compact specification. The researcher has a different breakdown of the experiment than the generation tool. In their mind the topology may consist of a routing backbone, some enterprise networks, and a set of enterprise networks containing compromised computers. This breakdown of the topology can also be characterized in terms of chunks that are defined, not by the workings of the construction algorithm, but by the semantics of the researcher's experiment. Finally, when the testbed realizes the topology, it will assign physical resources to each element and substrate. If the topology is heavily virtualized it may be helpful for the researcher (or testbed staff) to see the topology broken into chunks that map to physical machines in the testbed. We call those different descriptions of the same topology ''views'' and the testbed supports creating a topology from one view, accepting additional views from users, and synthesizing new views internally. When viewing ore manipulating a topology, a user of the testbed can query the views available and select the one that suits their needs. Inherent in a view is the definition of regions of semantic importance that can be shown, acted on, or extracted and reused by a researcher. These regions allow the testbed to present topological information to the user only when required, enabling users to deal with the congnitive overhead and information transfer costs of manipulating large topologies. We describe a model that suports such multi-view topologies, an API that describes how to use the model and an initial implementation in the Descartes interface. == Model == We describe the model in a bottom up fashion, first describing the atoms from which a view are constructed and then how to combine them into a full view. Once we have defined the view model, we discuss specifying and manipulating multiple views through the testbed interface. The view model is not tied to the Descartes inteface, and can be used by other tools for describing and manipulating topologies. The interfaces for creating a topology, requesting different views of it, and assigning new views are specific to Descartes. === The View Model === Each view is a description of a topology, and we begin by explaining how to describe such a topology, from simple, explicit descriptions, to more scalable and versatile versions. ==== The Fundamental Topology Model ==== A DETER topology is a collection of experimental elements that can communicate with one another. The topology model consists of ''elements'' that represent those experimental entities and ''substrates'' which indicate the valid commuincations scopes. An element may be specialized depending on the capabilities supplied or required. A substrate includes limits on how the communication rate and delay when communicating through it. The topology is represented as a bipartite graph where vertices are either substrates or elements. Edges are ''interfaces''. Each interface connects an element to a substrate, indicating that the element can communicate on the substrate. An element may have additional communication constraints encoded in it as well. Each element and each substrate has a unique name in the topology. Each interface also has a name, scoped by the element it connects to. We stress that these are logical descriptions. Within DETERlab a substrate is usually realized as a virtual LAN (VLAN), but a substrate in general may capture a VLAN, a shared WDM frequency, a microwave line-of-sight or an open window across an alley. Similarly, an interface may represent a single card in a computer or a specific radio configuration. The mapping of interfaces or substrates to physical items is not always one-to-one. Similarly elements are logical communicating entities. They are specialized by the basic role they play in the experiment. Currently the most commonly encountered element is a computer, which may be a physical machine, a virtual machine instance, or even a process. Element specialization is a fairly heavyweight extensbility mechanism. A simpler one is the ability to attach attributes to elements, substrates, interfaces, and the various sub components of specialized elements. Attributes are named strings where the names are scoped by the thing they are attached to. This allows tools that construct or manipulate topologies to annotate the topologies even if the core testbed does not use the information. [[Image(Simple_topo.png)]] The image shows a simple topology encoded in our topology model. Computers 1,2, and 3 can communicate directly because they each have an interface on Substrate A. We omit the interface names. Computers 2 and 3 can send as fast as 1 Gb/s but experience a 10 ms delay before the first bit transmitted arrives at the receiver. Computer 1 is further constrained by its interface to a rate of 100 Mb/s, but sees the same delay. Computers 3 & 4 can also communicate directly over Substrate B. Computers 1 & 2 cannot communicate with Computer 4 unless Computer 3 forwards messages. This also shows the bipartite nature of the graph. Substrates (blue ellipses) are only connected to computers/elements (green rounded rectangles). All interfaces connect an element to a substrate. ==== Scaling Using Regions and Fragments ==== The basic model specifies communication networks at a fairly high degree of abstraction while maintaining mechanisms for specialization. However, large topologies present several problems: * Storing and transferring the entire topology can be wasteful if the researcher is only interested in manipulating or viewing parts of it * There is no effective way to annotate subgraphs of the topology, though this is a natural way for researchers to specify and manipulate complex topologies * There is no way to specify subgraphs of a topology beyond enumerating them The ''region'' element addresses these shortcomings. A region is a placeholder in a topology that stands in for a subgraph, called a ''fragment''. The region includes a natural language description of the missing subgraph and provides enough detail on how to generate the missing fragment. Note that fragments may also contain regions. Fragments are specified outside the topology description. In fact, a fragment is exactly a topology description, so fragments can be combined easily. A region specifies the fragment that it is standing in for by name. That name may be a pointer into a larger data structure that includes a fragment pool or a pointer to a service that can provide the fragment. Each region contains rules mapping the region's interfaces to elements in the fragment (of course the region's interfaces cannot be mapped to substrates in the fragment, because that would violate the bipartite rules of the graph). In order to keep the names unique in the fully expanded topology, each region also contains rules used to rename the fragment elements and substrates when the region is expanded. There is some complexity to this that we expand on below. Here is a small topology with several regions defined: [[Image(Unexpanded.png)]] This could be a wide are network with the leaf enterprise networks (or next tier wide area networks) replaced with regions (the magenta circles). We have shown the expansion rules attached to region R3. It will be replaced by a fragment named F, where R3's interface (int1) will connect to the element named A in fragment F. When the region is replaced, the elements A, B, and C in F will be replaced with R3_A, R3_B, and R3_C to maintain their uniqueness. We do not show the expansion rules for the other regions, but they follow this convention of prepending the region name. Fragment F looks like this: [[Image(Fragment.png)]] So that when R3 is expanded the overall topology looks like this: [[Image(Expanded.png)]] ==== Recursive Regions ==== Fragments can contain regions, so topology descriptions can be recursive. These topology descriptions are used to allocate testbed resources, so the model insures that all recursions terminate. Each region is assigned a non-negative integer valued level. The outermost specification of topology can has region levels assigned by the user. When a region is inserted into a topology as a member of a fragment that replaces a region, we assign all regions in that replacement a level one less than the region that was expanded. This is probably more intuitive with an example. Here is a topology: [[Image(Recursion.png)]] And here is the fragment F1. The fragment and the top level topology are exactly the same, including the fragment recursively including itself in each of the regions in it. [[Image(Recursion_Frag.png)]] When the testbed (or a tool) expands the topology the first time, this topology results. The labels are the level variable of each region. [[Image(Recursion1.png)]] Note that he two regions on the right side have level 0. We have left them in the diagram to show how recursions terminate. As we expend the regions again, below, we see that the level 0 regions are removed, as are the substrates that they were attached to. A substrate with one interface does not really constitute a communications context - there's no one to talk to. Removing the level 0 regions would be part of the first region expansion; level 0 regions never appear in real topologies. [[Image(Recursion2.png)]] And those last remaining level 1 regions expand into single computers just as the first one did, leaving the full topology: [[Image(Recursion3.png)]] ==== Naming and Recursion ==== We have been vague about how names are assigned to elements and substrates in recursions. In the simplest case, where the topology specifier does not care how those names are assigned, they can be assigned by the testbed (or tool). If the user wants a specific layout of names the pathname system can be used. Each element or substrate in a topology was either named directly (at the top level) or results from an expansion of a region. By prepending the name of an element with the name of the region from which it was expanded, each substrate or element acquires a unique path name. That assumes that each expansion preserves the property than element and substrate names are unique, but the system can enforce this. Should a user need control over each name, that user must supply an an explicit map of fragment name to topology name at each region element. The maps are bound to regions by pathname of the region. The model supports hybrid solutions, where some areas of a topology include user-specified name maps and some regions of the topology are named by the testbed (or tool). The rule is that testbed-assigned names are provisional and can be overriden by specific user assignments. === Multiple Views === A researcher defines a topology by presenting the testbed with a view of it. The testbed may create other views and researchers may provide new views. Each view is named and has an associated description. Conventions will certainly appear for naming views with common functions. Researchers viewing or manipulating a topology can request the view that makes the most sense. The most complex part of this is allowing researchers to provide a new view to the testbed. This is an essential feature, because researchers can provide the domain specific views that make working with topologies effective for them. However it is the most difficult case for the testbed, If a researcher presents a view of an existing topology and both views have names assigned to all elements and substrates, it is straightforward to confirm that the new view matches the existing view(s) of the topology. Comparing a view with no names assigned to an existing view is an instance of the [http://en.wikipedia.org/wiki/Graph_isomorphism graph isomorphism problem]. That problem is NP-hard (but not necessarily NP-complete), so confirming that the two views are isomorphic and adding the names to the new view can be computationally intensive. Middle grounds where some nmaes have been assigned may be easier. Implementations will support adding new views to the extent that it is possible to do so. == Interfaces == This section discusses the encodeing of a view used for exchange and the interfaces to the Descartes interface that are relevant to manipulating topology views. The exact format of these interfaces - the XSD defining the exchange format and RPC calls - are still in a bit of flux. === View Exchange Format (topdl v2) === When passing views from researchers to the testbed or from the testbed to a reseacrher Descartes uses an XML format based on [http://fedd.deterlab.net/wiki/TopDl topdl]. This document defines version 2 of topdl that supports regions. There are a few other changes mentioned here. A topdl topology element consists of 4 sections * Substrates * Elements * Fragments * Name maps The substrates and elements sections are exactly as defined in [http://fedd.deterlab.net/wiki/TopDl topdl v1], except that regions are allowed as elements. A region includes a name and the fragment name that it expands to. The fragment name is either the name of a fragment in the fragments section, or a name that can be used to request the fragment from the testbed. The fragments section contains fragment objects that are composed of elements and substrates. These may be referenced by region objects in the main topology or by region elements in fragements. The name maps are a set of mappings, keyed by the pathname of a region. Each includes * the region interface to fragment element mapping * a fragment element or substrate name to global name mapping * a description of the region XSD for this format is forthcoming. === Topology Calls to the Experiment API === Researchers interested inworking with experiment topologies can make the following calls on the Experiment API. * getViews(ExperimentName) ExperimentName is a string returned from viewExperiments. Returns a list of string pairs, the first being the name of a topology view and the second being a short description of the view. * getTopology(ExperimentName, ViewName) ExperimentName is a string from viewExperiments, and ViewName is a string from getViews. Returns a topdl v2 file containing the initial topology. * getFragment(ExperimentName, ViewName, FragmentName) ExperimentName is a string from viewExperiments, and ViewName is a string from getViews. Returns a topdl v2 file without elements or substrates, but with at least the requested fragment. It may also include other fragments and name maps. * addView(ExperimentName, ViewName, topdl) ExperimentName is the name of an existing experiment, from viewExperiments, and topdl is a new view of that experiment. If the testbed can determine that the view describes the same topology as the experiment currently has, the new view will be added with viewName as the name. If the topology does not match, or the testbed cannot determine that it does so, an error will be returned. Topdl is a the new view encoded in topdl. There will be a version of this that can retrieve the topdl from a URL as well. * removeView(ExperimentName, ViewName) ExperimentName is a string from viewExperiments, and ViewName is a string from getViews. Remove the given view from the experiment. Will fail if the view is the last one.